What you'll learn
- Raycasting Techniques
- 3D Projection
- Understand the basics of coding (variables, conditionals, loops, and functions)
Do you know already how to code and would like to learn the basics of how the C programming language works?
Do you want to learn the theory behind the technique that made possible to create games like Wolfenstein 3D?
Ray casting is a very simple but elegant solution that allows us to create a mock 3D projection scene based on a very simple 2D representation of the world.
In this course you will:
Learn the mathematics behind ray casting.
Exercise your trigonometry thinking about angles, triangles, and geometry used in games.
Understand how rays will be translated into walls in our game scene.
Create a simple 2D map with a moving player using C and SDL.
Texture walls and render your 3D scene.
You will learn all the fundamental concepts to create your basic ray casting scene, and all the tools to expand it to your taste.
If this sounds interesting... then you're in the right place.
Join us now.
Who this course is for:
- Beginner programmers interested in learning about the mathematics of ray casting
- Curious programmers who want to learn how Wolfenstein 3D worked with ray casting and projections
- Programmers curious about learning the C programming language
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